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Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object is always totally invisible to all players except its owner.<br>
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object is always totally invisible to all players except its owner.<br>
{{Bugs}}
=={{Bugs}}==
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.<br>
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.<br>
If used in conjunction with the tag <b><u>{{f|Cloakable|yes|Link}}</u></b> will cause the unit to have no shadow. Although not specified <b><u>{{f|NoShadow|yes|Link}}</u></b><br>
If used in conjunction with the tag <b><u>{{f|Cloakable|yes|Link}}</u></b> will cause the unit to have no shadow. Although not specified <b><u>{{f|NoShadow|yes|Link}}</u></b><br>
If your unit has <b><u>{{f|Sensors|yes|Link}}</u></b> your unit will still be able to see your opponent's invisible units. Even if the player can't see it!<br>
If your unit has <b><u>{{f|Sensors|yes|Link}}</u></b> your unit will still be able to see your opponent's invisible units. Even if the player can't see it!<br>
*This tag makes [[AircraftTypes]] invisible, but shadows of [[AircraftTypes]] will remain visible.

Latest revision as of 17:28, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Invisible
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes


Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner.

Bugs/Side-Effects/Unexpected Limitations

  • Even if your unit is Invisible=yes, the invisible unit can always be seen by the AI.

If used in conjunction with the tag Cloakable=yes will cause the unit to have no shadow. Although not specified NoShadow=yes
If your unit has Sensors=yes your unit will still be able to see your opponent's invisible units. Even if the player can't see it!