ExecutePlanSound: Difference between revisions
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Latest revision as of 21:41, 31 March 2025
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| Flag: | ExecutePlanSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
This specifies the sound to make when a player instructs an object to follow the waypoint path and can be any sound as defined in the SOUND.INI file. By default, the game does not have a predefined sound for this.





