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DamageFireOffsetX: Difference between revisions

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Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m..."
 
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{{Flag
|name={{PAGENAME}}
|files={{values|Strings|art(md).ini sections}}
|values={{Values|integer}}
|default=0,0
|types={{Categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/
Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/

Latest revision as of 21:40, 31 March 2025

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Flag: DamageFireOffsetX
File(s): Strings: Normal text. (Limited to: art(md).ini sections)
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0
Applicable to: BuildingTypes


Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/