DamageFireOffsetX: Difference between revisions
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en>McPwny Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m..." |
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{values|Strings|art(md).ini sections}} | |||
|values={{Values|integer}} | |||
|default=0,0 | |||
|types={{Categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/ | Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/ | ||
Latest revision as of 21:40, 31 March 2025
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| Flag: | DamageFireOffsetX |
| File(s): | Strings: Normal text. (Limited to: art(md).ini sections) |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0,0 |
| Applicable to: | BuildingTypes |
Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/





