DamageFireOffsetX
Appearance
|
|
|
|
|
|
| Flag: | DamageFireOffsetX |
| File(s): | Strings: Normal text. (Limited to: art(md).ini sections) |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0,0 |
| Applicable to: | BuildingTypes |
Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/





