Jump to content

CanOccupyFire: Difference between revisions

From ModEnc²
en>Vinifera7
Created.
 
m 1 revision imported
 
(No difference)

Latest revision as of 21:38, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CanOccupyFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag determines whether or not a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0, will allow its occupants to fire weapons from inside of it.

An infantry with Occupier=yes that is occupying the building will fire OccupyWeapon if its veterancy status is "green" or "veteran", and EliteOccupyWeapon if "elite".

See also