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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to play from the [SoundList] in SOUND.INI when this BuildingType is placed on the map and its Buildup= animation runs. Appears not to work and may be over-ridden by the Construction=, BuildingSlam= or BuildingPlace= statements in the [AudioVisual] section so setting those to Dummy may enable this as a structure specific sound. You can actually achieve a similar effect by specifying a WorkingSound= but no NotWorkingSound=.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
Specifies the sound to play from the [SoundList] in SOUND.INI when this BuildingType is placed on the map and its {{f|Buildup||link}} animation runs. <del>Appears not to work and may be over-ridden by the {{f|Construction||link}},{{f|BuildingSlam||link}} statements in the [[AudioVisual]] section so setting those to Dummy may enable this as a structure specific sound. You can actually achieve a similar effect by specifying a {{f|WorkingSound||link}} but no {{f|NotWorkingSound||link}}.</del>
 
==Note==
*This tag is still valid. And it will overlap with other parts of the sound When placing buildings.
 
==See Also==
[[BuildingSlam]]<br>
[[BuildingDrop]]<br>
[[CreateSound]]<br>
[[WorkingSound]]<br>

Latest revision as of 21:38, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildupSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: BuildingTypes


Specifies the sound to play from the [SoundList] in SOUND.INI when this BuildingType is placed on the map and its Buildup= animation runs. Appears not to work and may be over-ridden by the Construction=,BuildingSlam= statements in the AudioVisual section so setting those to Dummy may enable this as a structure specific sound. You can actually achieve a similar effect by specifying a WorkingSound= but no NotWorkingSound=.

Note

  • This tag is still valid. And it will overlap with other parts of the sound When placing buildings.

See Also

BuildingSlam
BuildingDrop
CreateSound
WorkingSound