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BombDisarm: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This should only be set to 'yes' and determines that the warhead simply removes any Ivan Bombs from the target. This would ordinarily be the only tag you would use on the warhead unless you wanted to give the same effect to another weapon. This tag also gives you the BombDisarm cursor as the tag specifically instantiates that Action=.
|values={{Values|bool}}
|default=no
|types={{Categ|Warheads}}
|ra2=yes
|yr=yes
}}
 
This flag determines whether a [[Warheads|warhead]] should only be used to remove dynamite created by another warhead with {{f|IvanBomb|yes|link}}. If set to yes, the warhead will not deal damage.
 
A [[TechnoTypes|unit]] with a [[Weapons|weapon]] that has a warhead of this type will only target units rigged with dynamite. Furthermore, an [[InfantryTypes|infantry]] unit with {{f|Engineer|yes|link}} and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite.
 
==See Also==
* {{f|BombSight|link}}

Latest revision as of 21:37, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BombDisarm
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether a warhead should only be used to remove dynamite created by another warhead with IvanBomb=yes. If set to yes, the warhead will not deal damage.

A unit with a weapon that has a warhead of this type will only target units rigged with dynamite. Furthermore, an infantry unit with Engineer=yes and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite.

See Also