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|name=VeteranROF
|name=VeteranROF
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=[[Help:Values#Floating Point Values|float]]
|values={{values|float}}
|default=1.0
|default=1.0
|types={{Categ|General}}
|types={{Categ|General}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


This is one of the several Veteran Factors that control the bonuses given by {{TTL|VeteranAbilities}} and {{TTL|EliteAbilities}}. {{tt|VeteranROF}} is a straight multiplier to the {{TTL|ROF}} of the {{TTL|Primary}} and {{TTL|Secondary}} [[weapon]]s of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a ROF elite bonus will '''not''' further decrease the rate of fire of a unit with a ROF veteran bonus.
This is one of the several veteran factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. {{f|VeteranROF}} alters the {{f|ROF|link}} of the {{f|Primary|link}} and {{f|Secondary|link}}, and (in case of {{f|EliteAbilities{{equal}}ROF}}) {{f|Elite|link}} [[weapon]]s of units that benefit from the {{tt|ROF}} promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a {{tt|ROF}} elite bonus will '''not''' further modify the rate of fire of a unit with a {{tt|ROF}} veteran bonus.
 
==In {{ts}} and {{fs}}==
 
{{f|VeteranROF}} acts as a divisor to {{f|ROF|link}}:
: [New ROF] = ROF / (1.0 + VeteranROF)'''
 
'''Example:''' if the weapon's {{tt|ROF}} is 30, then it would be decreased to 25 (assuming {{tt|VeteranROF{{Equal}}0.2}}).
: '''30 / (1.0 + 0.2) = 25'''
 
==In {{ra2}} and {{yr}}==
Like most of the other veteran factors, {{f|VeteranROF}} has been simplified; it is now a straight multiplier to {{f|ROF|link}}.


'''Example:''' if the weapon's {{tt|ROF}} is 20, then it would be decreased to 12 (assuming {{tt|VeteranROF{{Equal}}0.6}}).
'''Example:''' if the weapon's {{tt|ROF}} is 20, then it would be decreased to 12 (assuming {{tt|VeteranROF{{Equal}}0.6}}).
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'''Note:''' Since {{tt|ROF}} is really the delay between shots, smaller numbers yield faster firing. Values of {{tt|VeteranROF}} greater than 1.0 actually ''decrease'' the firing rate of the unit.
'''Note:''' Since {{tt|ROF}} is really the delay between shots, smaller numbers yield faster firing. Values of {{tt|VeteranROF}} greater than 1.0 actually ''decrease'' the firing rate of the unit.
=={{Bugs}}==
{{f|VeteranROF}} has no effect if the weapon uses a [[IsSonic|sonic wave]] or has an [[AttachedParticleSystem|attached particle system]].

Latest revision as of 18:03, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VeteranROF
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


This is one of the several veteran factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranROF alters the ROF of the Primary and Secondary, and (in case of EliteAbilities=ROF) Elite weapons of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a ROF elite bonus will not further modify the rate of fire of a unit with a ROF veteran bonus.

In Tiberian Sun and Firestorm

VeteranROF acts as a divisor to ROF:

[New ROF] = ROF / (1.0 + VeteranROF)

Example: if the weapon's ROF is 30, then it would be decreased to 25 (assuming VeteranROF=0.2).

30 / (1.0 + 0.2) = 25

In Red Alert 2 and Yuri's Revenge

Like most of the other veteran factors, VeteranROF has been simplified; it is now a straight multiplier to ROF.

Example: if the weapon's ROF is 20, then it would be decreased to 12 (assuming VeteranROF=0.6).

20 * 0.6 = 12.

Note: Since ROF is really the delay between shots, smaller numbers yield faster firing. Values of VeteranROF greater than 1.0 actually decrease the firing rate of the unit.

Bugs/Side-Effects/Unexpected Limitations

VeteranROF has no effect if the weapon uses a sonic wave or has an attached particle system.