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VeteranCombat: Difference between revisions

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: '''100 * 1.1 = 110'''
: '''100 * 1.1 = 110'''


{{bugs}}
=={{bugs}}==
{{tt|VeteranCombat}} has no effect if the weapon uses a [[IsSonic|sonic wave]].
{{tt|VeteranCombat}} has no effect if the weapon uses a [[IsSonic|sonic wave]].

Latest revision as of 18:02, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VeteranCombat
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities.

Contrary to popular belief, these bonuses do not stack, meaning that a FIREPOWER elite bonus will not further increase the damage dealt by a unit with a FIREPOWER veteran bonus.

In Tiberian Sun

VeteranCombat is an additive multiplier to damage dealt by the object's Primary, Secondary, and, in case of EliteAbilities=FIREPOWER, Elite weapons.

Damage * (1.0 + VeteranCombat)

Example: If the unit's weapon deals 100 base Damage, then the hit would be increased to 125 (assuming VeteranCombat=0.25).

100 * (1.0 + 0.25) = 125

In Red Alert 2

Similar to TS, except the math has been simplified. VeteranCombat is now a direct multiplier to the base Damage inflicted by the weapon(s) of objects that benefit from the FIREPOWER promotional bonus.

Example: If the unit's weapon deals 100 base Damage, then the hit would be increased to 110 (assuming VeteranCombat=1.1).

100 * 1.1 = 110

Bugs/Side-Effects/Unexpected Limitations

VeteranCombat has no effect if the weapon uses a sonic wave.