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If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by <tt>[[LaserDuration]]</tt>, and its colors are defined by <tt>[[LaserInnerColor]]</tt>, <tt>[[LaserOuterColor]]</tt>, <tt>[[LaserOuterSpread]]</tt> and <tt>[[IsHouseColor]]</tt>. | If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by <tt>[[LaserDuration]]</tt>, and its colors are defined by <tt>[[LaserInnerColor]]</tt>, <tt>[[LaserOuterColor]]</tt>, <tt>[[LaserOuterSpread]]</tt> and <tt>[[IsHouseColor]]</tt>. | ||
{{bugs}} | =={{bugs}}== | ||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object's {{f|Secondary|link}} weapon has {{f|IsLaser|yes}} but the {{f|Primary}} does not, then no laser is drawn for the {{f|Secondary}}.<br> | *This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object's {{f|Secondary|link}} weapon has {{f|IsLaser|yes}} but the {{f|Primary}} does not, then no laser is drawn for the {{f|Secondary}}.<br> | ||
*If [[BuildingTypes]] uses a weapon with the tag <b>IsLaser=yes</b>+{{f|IsHouseColor|yes|link}} Other weapons tagged <b>IsLaser=yes</b> Those weapons will always read the laser color from the color of weapon 1.<br> | |||
Sometimes the laser beam has a special transparency When attacking through any area.<br> | *Because my testing found that if [[BuildingTypes]] has more than 1 weapon, [[Secondary]], [[EliteSecondary]], {{f|Weapon|x|link}}(that is not {{f|Weapon|1|link}})<br>if those weapons use the tag <b>IsLaser=yes</b> Those weapons will read the information of other tags related to the tag. <b>IsLaser=yes</b> from [[Primary]],[[EliteSecondary]],{{f|Weapon|1|link}} always<br> | ||
*Sometimes the laser beam has a special transparency When attacking through any area.<br> | |||
[[File:IsLaser transparent.png]]<br> | |||
Latest revision as of 17:30, 2 July 2025
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| Flag: | IsLaser |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.
Bugs/Side-Effects/Unexpected Limitations
- This flag is only correctly read from the object's Primary weapon; If the object's Secondary weapon has IsLaser=yes but the Primary does not, then no laser is drawn for the Secondary.
- If BuildingTypes uses a weapon with the tag IsLaser=yes+IsHouseColor=yes Other weapons tagged IsLaser=yes Those weapons will always read the laser color from the color of weapon 1.
- Because my testing found that if BuildingTypes has more than 1 weapon, Secondary, EliteSecondary, Weapon=x(that is not Weapon=1)
if those weapons use the tag IsLaser=yes Those weapons will read the information of other tags related to the tag. IsLaser=yes from Primary,EliteSecondary,Weapon=1 always - Sometimes the laser beam has a special transparency When attacking through any area.





