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EliteSecondary: Difference between revisions

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This flag specifies the weapon which replaces the object's <tt>[[Secondary]]=</tt> when the object reaches "Elite" stage.
This flag specifies the weapon which replaces the object's <tt>[[Secondary]]=</tt> when the object reaches "Elite" stage.


{{Bugs}}
=={{Bugs}}==
*<u>If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.</u>
*<u>If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.</u>


'''<u>({{f|Secondary|none|Link}}→EliteSecondary=<strong><font color="red">ATGUNE</font></strong>)</u>'''
'''<u>({{f|Secondary|none|Link}}→EliteSecondary=<strong><font color="red">ATGUNE</font></strong>)</u>'''

Latest revision as of 17:22, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.

(Secondary=none→EliteSecondary=ATGUNE)