ConditionYellowSparkingProbability: Difference between revisions
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Defines the chance that infantry with yellow health will spawn a random particle system from the {{f|DamageParticleSystems|link}} list that has {{f|BehavesLike|Spark|link}} set. | Defines the chance that infantry with yellow health will spawn a random particle system from the {{f|DamageParticleSystems|link}} list that has {{f|BehavesLike|Spark|link}} set. | ||
{{Bugs}} | =={{Bugs}}== | ||
This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}. | This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}. | ||
Latest revision as of 17:16, 2 July 2025
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| Flag: | ConditionYellowSparkingProbability |
| File(s): | Rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.01 (1%) |
| Applicable to: | General |
Defines the chance that infantry with yellow health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.
Bugs/Side-Effects/Unexpected Limitations
This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.





