ConditionYellowSparkingProbability: Difference between revisions
Appearance
en>DCoder No edit summary |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
Defines the | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|percentage}} | |||
|default=0.01 (1%) | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Defines the chance that infantry with yellow health will spawn a random particle system from the {{f|DamageParticleSystems|link}} list that has {{f|BehavesLike|Spark|link}} set. | |||
=={{Bugs}}== | |||
This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}. | |||
== See also == | |||
* [[ConditionRedSparkingProbability]] | |||
[[Category:Unlisted Flags]] | |||
Latest revision as of 17:16, 2 July 2025
|
|
|
|
|
|
| Flag: | ConditionYellowSparkingProbability |
| File(s): | Rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.01 (1%) |
| Applicable to: | General |
Defines the chance that infantry with yellow health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.
Bugs/Side-Effects/Unexpected Limitations
This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.





