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Can either be set to yes or no. This tag determines whether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the {{f|AssaultAnim|link}}= tag.  
This tag determines whether the [[InfantryTypes|infantry]] can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The <tt>Assaulter</tt> infantry will use its [[Primary]] weapon to clear the building, and that weapon must have an [[AssaultAnim|AssaultAnim=]] specified.  


The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace.
=={{bugs}}==
Infantry with <tt>Assaulter=yes</tt> with <tt>C4=no</tt>, will not 'clear' the building.


This tag is only used on Tanya in the last allied RA2 mission so she can enter the Kremlin. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.  
If an infantry is an <tt>Assaulter</tt>, it cannot also be {{f|Agent|yes|link}} or {{f|Engineer|yes|link}}.


If an infantry is an Assaulter, it cannot also be an {{f|Agent|link}}, {{f|Engineer|link}} (or {{f|Occupier|link}} with C4=yes) without confusing the game. (Regarding Occupier with C4=yes: It will still occupy vacant structures however not assault / clear out instead defaulting to using C4. Results testing with C4=no with Assaulter=yes makes the unit not actually assault / clear out either ) Pick your assaulter carefully!
==See Also==
[[CanBeOccupied]]
 
[[Occupier]]
 
[[OccupyWeapon]]

Latest revision as of 17:10, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Assaulter
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This tag determines whether the infantry can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The Assaulter infantry will use its Primary weapon to clear the building, and that weapon must have an AssaultAnim= specified.

Bugs/Side-Effects/Unexpected Limitations

Infantry with Assaulter=yes with C4=no, will not 'clear' the building.

If an infantry is an Assaulter, it cannot also be Agent=yes or Engineer=yes.

See Also

CanBeOccupied

Occupier

OccupyWeapon