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This tag determines whether the [[InfantryTypes|infantry]] can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The <tt>Assaulter</tt> infantry will use its [[Primary]] weapon to clear the building, and that weapon must have an [[AssaultAnim|AssaultAnim=]] specified.  
This tag determines whether the [[InfantryTypes|infantry]] can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The <tt>Assaulter</tt> infantry will use its [[Primary]] weapon to clear the building, and that weapon must have an [[AssaultAnim|AssaultAnim=]] specified.  


{{bugs}}
=={{bugs}}==
Infantry with <tt>Assaulter=yes</tt> with <tt>C4=no</tt>, will not 'clear' the building.
Infantry with <tt>Assaulter=yes</tt> with <tt>C4=no</tt>, will not 'clear' the building.



Latest revision as of 17:10, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Assaulter
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This tag determines whether the infantry can enter garrisoned structures, and remove all of its occupants. Values supported are 'yes' or 'no'. The Assaulter infantry will use its Primary weapon to clear the building, and that weapon must have an AssaultAnim= specified.

Bugs/Side-Effects/Unexpected Limitations

Infantry with Assaulter=yes with C4=no, will not 'clear' the building.

If an infantry is an Assaulter, it cannot also be Agent=yes or Engineer=yes.

See Also

CanBeOccupied

Occupier

OccupyWeapon