Occupier: Difference between revisions
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This flag determines whether or not an [[InfantryTypes|infantry]] can garrison a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} | This flag determines whether or not an [[InfantryTypes|infantry]] can garrison a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} is greater than 0. | ||
Infantry can only garrison buildings controlled by a neutral (Civilian) player in RA2, but with the addition of the Battle Bunker in YR, the game also allows the player to garrison their own buildings. | Infantry can only garrison buildings controlled by a neutral (Civilian) player in RA2, but with the addition of the Battle Bunker in YR, the game also allows the player to garrison their own buildings. | ||
Latest revision as of 01:20, 24 April 2025
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| Flag: | Occupier |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes |
This flag determines whether or not an infantry can garrison a building with CanBeOccupied=yes and MaxNumberOccupants is greater than 0.
Infantry can only garrison buildings controlled by a neutral (Civilian) player in RA2, but with the addition of the Battle Bunker in YR, the game also allows the player to garrison their own buildings.
In Red Alert 2
Occupied (garrisoned) buildings in Red Alert 2 will use pre-determine Allied/Soviet occupation weapons when firing, determined by their Primary weapon for Allied, and Secondary for Soviet occupants.
In Yuri's Revenge
The occupied building also requires CanOccupyFire=yes to actually fire in YR, and the weapon used must be defined on the infantry iself, by their OccupyWeapon and EliteOccupyWeapon.





