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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter and garrison structures with CanBeOccupied=yes set.
|values={{Values|bool}}
|default=no
|types={{Categ|InfantryTypes}}
|ra2=yes
|yr=yes
}}
This flag determines whether or not an [[InfantryTypes|infantry]] can garrison a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} is greater than 0.
 
Infantry can only garrison buildings controlled by a neutral (Civilian) player in RA2, but with the addition of the Battle Bunker in YR, the game also allows the player to garrison their own buildings.
 
==In {{ra2}}==
Occupied (garrisoned) buildings in {{ra2}} will use pre-determine Allied/Soviet occupation weapons when firing, determined by their {{f|Primary|link}} weapon for Allied, and {{f|Secondary|link}} for Soviet occupants.
 
==In {{yr}}==
The occupied building also requires {{f|CanOccupyFire|yes|link}} to actually fire in YR, and the weapon used must be defined on the infantry iself, by their {{f|OccupyWeapon|link}} and {{f|EliteOccupyWeapon|link}}.
 
== See Also ==
[[OccupyPip]]

Latest revision as of 01:20, 24 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Occupier
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This flag determines whether or not an infantry can garrison a building with CanBeOccupied=yes and MaxNumberOccupants is greater than 0.

Infantry can only garrison buildings controlled by a neutral (Civilian) player in RA2, but with the addition of the Battle Bunker in YR, the game also allows the player to garrison their own buildings.

In Red Alert 2

Occupied (garrisoned) buildings in Red Alert 2 will use pre-determine Allied/Soviet occupation weapons when firing, determined by their Primary weapon for Allied, and Secondary for Soviet occupants.

In Yuri's Revenge

The occupied building also requires CanOccupyFire=yes to actually fire in YR, and the weapon used must be defined on the infantry iself, by their OccupyWeapon and EliteOccupyWeapon.

See Also

OccupyPip