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DeactivateSound: Difference between revisions

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Specifies the sound to play when a vehicle with {{f|PoweredUnit|yes|link}} is deactivated by the loss of power from the [[BuildingTypes|building]] with the corresponding [[PowersUnit|PowersUnit=]] value.  
Specifies the sound to play when a vehicle with {{f|PoweredUnit|yes|link}} is deactivated by the loss of power from the [[BuildingTypes|building]] with the corresponding [[PowersUnit|PowersUnit=]] value.  


The loss of power may be triggered by exceeding power plant output, an enemy [[Spy]] entering a power plant, or the <tt>PowersUnit</tt> building being destroyed.
The loss of power may be triggered by exceeding power plant output, an enemy [[Agent|Spy]] entering a power plant, or the <tt>PowersUnit</tt> building being destroyed.


==See Also==
==See Also==

Latest revision as of 22:32, 19 April 2025

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Flag: DeactivateSound
File(s): Rules(md).ini
Values: Strings: Normal text.
Default: 0
Applicable to: VehicleTypes


Specifies the sound to play when a vehicle with PoweredUnit=yes is deactivated by the loss of power from the building with the corresponding PowersUnit= value.

The loss of power may be triggered by exceeding power plant output, an enemy Spy entering a power plant, or the PowersUnit building being destroyed.

See Also

Powered

Power

TogglePower