DeactivateSound
Appearance
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| Flag: | DeactivateSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. |
| Default: | 0 |
| Applicable to: | VehicleTypes |
Specifies the sound to play when a vehicle with PoweredUnit=yes is deactivated by the loss of power from the building with the corresponding PowersUnit= value.
The loss of power may be triggered by exceeding power plant output, an enemy Spy entering a power plant, or the PowersUnit building being destroyed.





