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OpenTransportWeapon: Difference between revisions

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|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}
|values={{values|unsigned integers}}
|values={{values|unsigned integers}}
|default=0
|default= -1
|yr=yes
|yr=yes
}}
}}
Specifies which weapon this unit uses when it is inside a [[VehicleType]] with {{f|OpenTopped|yes|link}} set.<br>
This is part of the {{f|OpenTopped|yes|link}} vehicle logic used by the Battle Fortress in {{yr}}, where [[Passengers|passengers]] on such a transport [[VehicleTypes|vehicle]] use their own weapons when boarded. Specifically this tag selects which weapon this unit uses when it is inside an OpenTopped vehicle.
'''0'''=[[Primary]],[[ElitePrimary]],[[Weapon1]],[[EliteWeapon1]]<br>
 
'''1'''=[[Secondary]],[[EliteSecondary]],[[Weapon2]],[[EliteWeapon2]]<br>
A value of -1 will make the game choose the weapon, for the remaining values refer to the table below:
'''2'''=[[Weapon3]],[[EliteWeapon3]]<br>
 
'''3'''=[[Weapon4]],[[EliteWeapon4]]<br>
{| class="wikitable"
'''4'''=[[Weapon5]],[[EliteWeapon5]]<br>
! Index !! Weapon Slot
'''5'''=[[Weapon6]],[[EliteWeapon6]]<br>
|-
'''6'''=[[Weapon7]],[[EliteWeapon7]]<br>
| 0 || [[Primary]]/[[ElitePrimary]] or [[WeaponX|Weapon1]]/[[EliteWeaponX|EliteWeapon1]]
'''7'''=[[Weapon8]],[[EliteWeapon8]]<br>
|-
'''8'''=[[Weapon9]],[[EliteWeapon9]]<br>
| 1 || [[Secondary]]/[[EliteSecondary]] or Weapon2/EliteWeapon2
'''9'''=[[Weapon10]],[[EliteWeapon10]]<br>
|-
'''10'''=[[Weapon11]],[[EliteWeapon11]]<br>
| 2 || Weapon3/EliteWeapon3
'''11'''=[[Weapon12]],[[EliteWeapon12]]<br>
|-
'''12'''=[[Weapon13]],[[EliteWeapon13]]<br>
| 3 || Weapon4/EliteWeapon4
'''13'''=[[Weapon14]],[[EliteWeapon14]]<br>
|-
'''14'''=[[Weapon15]],[[EliteWeapon15]]<br>
| 4 || Weapon5/EliteWeapon5
'''15'''=[[Weapon16]],[[EliteWeapon16]]<br>
|-
'''16'''=[[Weapon17]],[[EliteWeapon17]]<br>
| 5 || Weapon6/EliteWeapon6
'''17'''=[[Weapon18]],[[EliteWeapon18]]<br>
|-
'''18'''=[[Weapon19]],[[EliteWeapon19]]<br>
| 6 || Weapon7/EliteWeapon7
Seemingly by default, a full "gattling" cycle works and can use all 3 ground and 3 air weapons from inside a vehicle which has {{f|OpenTopped|yes|link}} without discerning "which weapon" is to be used<br>(Yuri's Revenge Only)
|-
| 7 || Weapon8/EliteWeapon8
|-
| 8 || Weapon9/EliteWeapon9
|-
| 9 || Weapon10/EliteWeapon10
|-
| 10 || Weapon11/EliteWeapon11
|-
| ... || Etc...
|}
 
By default, a full [[IsGattling|gattling]] cycle works, and can use all 3 ground and 3 air weapons from inside an OpenTopped vehicle, without pre-selecting which weapon is to be used in all cases.

Latest revision as of 18:33, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: OpenTransportWeapon
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default:  -1
Applicable to: InfantryTypes,VehicleTypes


This is part of the OpenTopped=yes vehicle logic used by the Battle Fortress in Yuri's Revenge, where passengers on such a transport vehicle use their own weapons when boarded. Specifically this tag selects which weapon this unit uses when it is inside an OpenTopped vehicle.

A value of -1 will make the game choose the weapon, for the remaining values refer to the table below:

Index Weapon Slot
0 Primary/ElitePrimary or Weapon1/EliteWeapon1
1 Secondary/EliteSecondary or Weapon2/EliteWeapon2
2 Weapon3/EliteWeapon3
3 Weapon4/EliteWeapon4
4 Weapon5/EliteWeapon5
5 Weapon6/EliteWeapon6
6 Weapon7/EliteWeapon7
7 Weapon8/EliteWeapon8
8 Weapon9/EliteWeapon9
9 Weapon10/EliteWeapon10
10 Weapon11/EliteWeapon11
... Etc...

By default, a full gattling cycle works, and can use all 3 ground and 3 air weapons from inside an OpenTopped vehicle, without pre-selecting which weapon is to be used in all cases.