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Crates: Difference between revisions

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==As a Game Mechanic==
Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.
Crate functionality is described by two sections:
* {{s|CrateRules|link}} covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
* {{s|Powerups|link}} dictates what you get out of a crate.
See the sections' pages for detailed information.
==As a [[MultiplayerDefaults]] / [[MultiplayerDialogSettings]] Flag==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
}}
}}
This tag specifies whether crates are enabled by default on the multiplayer dialog.


This flag specifies whether crates are enabled by default on the multiplayer dialog.
Crates are the box-like objects that appear in all C&C games and grant [[Powerups|powerup bonuses]] to the player that collects them. Collecting them is as easy as moving a unit into the same cell as it resides, at least until it disappears.
 
Crate functionality is described by two sections:
*[[CrateRules]] defines basic game behaviour, spawn rates, how many, etc.
*[[Powerups]] defines what you get out of each crate type.


[[Category:General_Editing_Information]]
[[Category:General_Editing_Information]]
[[Category:MultiplayerDefaults Flags]]
 
[[Category:MultiplayerDialogSettings Flags]]
==See Also==
[[VeteranAbilities]]
 
[[EliteAbilities]]

Latest revision as of 14:05, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Crates
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDefaults, MultiplayerDialogSettings
Warning: One or more numbered subpages exist: Crates I. These should be merged into this page.


This tag specifies whether crates are enabled by default on the multiplayer dialog.

Crates are the box-like objects that appear in all C&C games and grant powerup bonuses to the player that collects them. Collecting them is as easy as moving a unit into the same cell as it resides, at least until it disappears.

Crate functionality is described by two sections:

  • CrateRules defines basic game behaviour, spawn rates, how many, etc.
  • Powerups defines what you get out of each crate type.

See Also

VeteranAbilities

EliteAbilities