NoUseTileLandType: Difference between revisions
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en>Crimsonum Un-DeeZire'd. The original article was complete nonsense. |
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|files={{Ini|Rules}} | |files={{Ini|Rules}} | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|default= | |default=yes | ||
|types={{categ|OverlayTypes}} | |types={{categ|OverlayTypes}} | ||
|ts=yes | |ts=yes | ||
Latest revision as of 17:09, 4 April 2025
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| Flag: | NoUseTileLandType |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | OverlayTypes |
Specifies whether or not this overlay type should override the land type property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell.
If this flag is set, Land can be used to specify the land type override for the overlay.





