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Engineer: Difference between revisions

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Tag: Manual revert
 
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|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{Categ|InfantryTypes}}
|values={{Categ|InfantryTypes}}
|default=yes
|default=none
|types={{Categ|General}}
|types={{Categ|General}}
|yr=yes
|yr=yes
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ares=yes
}}
}}
Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.


{{Flag
{{Flag
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|cs=yes
|cs=yes
|am=yes
|am=yes
|hp=yes
|ares=yes
}}
}}
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{TTL|BridgeRepairHut|yes}} set, capture any structure that has {{TTL|Capturable|yes}} set and to repair any structures owned by that player.
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{f|BridgeRepairHut|yes|link}} set, capture any structure that has {{f|Capturable|yes|link}} set and to repair any structures owned by that player. In ''Red Alert 2'' and ''Yuri's Revenge'', this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with {{f|BombDisarm|yes|link}} set, in which case it will be able to target and successfully be used on objects which have an {{Tt|[[IvanBomb]]}} attached. Weapons of any kind can be force-fired on the ground.

Latest revision as of 09:19, 1 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Engineer
File(s): rules(md).ini
Values: InfantryTypes
Default: none
Applicable to: General


Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Engineer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has BridgeRepairHut=yes set, capture any structure that has Capturable=yes set and to repair any structures owned by that player. In Red Alert 2 and Yuri's Revenge, this also prevents infantry from using a weapon on any object, should they be given one, except if the weapon has a warhead with BombDisarm=yes set, in which case it will be able to target and successfully be used on objects which have an IvanBomb attached. Weapons of any kind can be force-fired on the ground.