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VoiceDeploy: Difference between revisions

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|values={{Values|string|Sound Entries}}
|values={{Values|string|Sound Entries}}
|default=none
|default=none
|types={{Categ|Technoes}}
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|BuildingTypes}}
|yr=yes
|yr=yes
}}
}}
Specifies the sound to make when this object acknowledges a command to deploy. Should be set to a valid entry from SOUNDMD.INI.<br />
Specifies the sound to make when this object acknowledges a command to deploy. Should be set to a valid entry from SOUNDMD.INI.<br>
The action that will sound when [[BuildingTypes]] uses this tag.<br>
[[BuildingTypes]] with tag {{f|UndeploysInto||link}}<br>
[[BuildingTypes]] with tag {{f|ExtraPower||link}} Such as '''Gap Generator''' and '''Bio Reactor''' etc. (equivalent to tag [[LeaveBioReactorSound]])<br>
[[BuildingTypes]] with tag {{f|CanBeOccupied|yes|link}}<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoiceDeploy
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: none
Applicable to: InfantryTypes,VehicleTypes,BuildingTypes


Specifies the sound to make when this object acknowledges a command to deploy. Should be set to a valid entry from SOUNDMD.INI.
The action that will sound when BuildingTypes uses this tag.
BuildingTypes with tag UndeploysInto=
BuildingTypes with tag ExtraPower= Such as Gap Generator and Bio Reactor etc. (equivalent to tag LeaveBioReactorSound)
BuildingTypes with tag CanBeOccupied=yes
(Yuri's Revenge Only)