Jump to content

VeteranSight: Difference between revisions

From ModEnc²
en>Vinifera7
Fixing up some templating
m 7 revisions imported
 
(No difference)

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VeteranSight
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.

Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).

6 * 1.5 = 9.


The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. Yes, it works.