TurretRotateSound: Difference between revisions
Appearance
en>Renegade Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work. |
m 4 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 9: | Line 9: | ||
}} | }} | ||
{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. | {{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. | ||
==Note== | |||
*This tag will only work if {{f|Turret|yes|link}} is present. | |||
Latest revision as of 22:11, 31 March 2025
|
|
|
|
|
|
| Flag: | TurretRotateSound |
| File(s): | Rules(md).ini |
| Values: | Names of defined sounds/sections in Sound(md).ini |
| Applicable to: | VehicleTypes, BuildingTypes |
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.
Note
- This tag will only work if Turret=yes is present.





