TurretRotateSound: Difference between revisions
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My apologies if the format is wrong, but I recently found out that it works on Vehicles |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values=Names of defined sounds/sections in {{sound}} | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. | |||
==Note== | |||
*This tag will only work if {{f|Turret|yes|link}} is present. | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | TurretRotateSound |
| File(s): | Rules(md).ini |
| Values: | Names of defined sounds/sections in Sound(md).ini |
| Applicable to: | VehicleTypes, BuildingTypes |
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.
Note
- This tag will only work if Turret=yes is present.





