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TurretRotateSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound made by this object when its turret rotates. Can be set to any valid entry from the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Names of defined sounds/sections in {{sound}}
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]].
 
==Note==
*This tag will only work if {{f|Turret|yes|link}} is present.

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TurretRotateSound
File(s): Rules(md).ini
Values: Names of defined sounds/sections in Sound(md).ini
Applicable to: VehicleTypes, BuildingTypes


TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.

Note