TurretRotateSound: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Names of defined sounds/sections in {{sound}} | |||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]]. | |||
==Note== | |||
*This tag will only work if {{f|Turret|yes|link}} is present. | |||
Latest revision as of 22:11, 31 March 2025
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| Flag: | TurretRotateSound |
| File(s): | Rules(md).ini |
| Values: | Names of defined sounds/sections in Sound(md).ini |
| Applicable to: | VehicleTypes, BuildingTypes |
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.
Note
- This tag will only work if Turret=yes is present.





