StartSound: Difference between revisions
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|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}} | |types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |||
|hp=yes | |||
|ets=yes | |ets=yes | ||
|ra2=yes | |ra2=yes | ||
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sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | ||
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) | sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) | ||
==Note== | |||
*If you use the '''StartSound''' and [[Report]] tags in the animation [[Report]] tags are ignored.<br> | |||
*If the [[StartSound]] tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag [[BuildingSlam]]).<br> | |||
Latest revision as of 22:05, 31 March 2025
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| Flag: | StartSound |
| File(s): | Rules(md).ini,art(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes, Animations,VoxelAnims |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types)
sound to play when the Animations Playing (Art.ini,Artmd.ini)
Note
- If you use the StartSound and Report tags in the animation Report tags are ignored.
- If the StartSound tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag BuildingSlam).





