Jump to content

StartSound: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
m 15 revisions imported
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}},{{Categ|art(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|values={{Values|strings|Names of [[Sound]]s}}
|default=none
|default=none
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}}
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}}
|ts=yes
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2=yes
Line 11: Line 13:
|rp=yes
|rp=yes
}}
}}
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.<br>
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a [[SuperWeaponTypes]] with {{f|Type|ForceShield|link}} set.<br>
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])
==Note==
*If you use the '''StartSound''' and [[Report]] tags in the animation [[Report]] tags are ignored.<br>
*If the [[StartSound]] tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag [[BuildingSlam]]).<br>

Latest revision as of 22:05, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartSound
File(s): Rules(md).ini,art(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)

Note

  • If you use the StartSound and Report tags in the animation Report tags are ignored.
  • If the StartSound tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag BuildingSlam).