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== on {{categ|AudioVisual}}==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
Line 8: Line 9:
|yr=yes
|yr=yes
}}
}}
This specifies the sound to make when a naval unit sinks and can be any sound as defined in the SOUND.INI file.
This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file.


==Note==
===Note===
*is used in the case where [[VehicleTypes]],[[AircraftTypes]] no [[SinkingSound]]([[SinkingSound I]]) tags only
Global default value for [[#on_TechnoType|SinkingSound]]
 
== on [[TechnoType]]==
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=[[#on_AudioVisual|SinkingSound]]
|types={{categ|VehicleTypes}},{{categ|AircraftTypes}}
|ra2=yes
|yr=yes
}}
Specifies the sound effect '''(as opposed to the voice)'''  to make when a [[VehicleTypes]] with {{f|Naval|yes|link}} set is destroyed or [[VehicleTypes]],[[AircraftTypes]] with {{f|Naval|no|link}} set Falling into the water under any circumstances.<br>if its {{f|Weight||link}} is greater than the value specified by {{f|ShipSinkingWeight||link}} in the [[General]] section. If the vehicle meets both of those criteria then this tag should be used in place of {{f|DieSound||link}}.<br>Should be set to a valid entry from SOUND.INI.
 
==See Also==
 
[[Weight]]
 
[[Organic]]
 
[[Underwater]]
 
[[Locomotor]]

Latest revision as of 22:05, 31 March 2025

on AudioVisual

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file.

Note

Global default value for SinkingSound

on TechnoType

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: SinkingSound
Applicable to: VehicleTypes,AircraftTypes


Specifies the sound effect (as opposed to the voice) to make when a VehicleTypes with Naval=yes set is destroyed or VehicleTypes,AircraftTypes with Naval=no set Falling into the water under any circumstances.
if its Weight= is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of DieSound=.
Should be set to a valid entry from SOUND.INI.

See Also

Weight

Organic

Underwater

Locomotor