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SinkingSound

From ModEnc²

on AudioVisual

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file.

Note

Global default value for SinkingSound

on TechnoType

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: SinkingSound
Applicable to: VehicleTypes,AircraftTypes


Specifies the sound effect (as opposed to the voice) to make when a VehicleTypes with Naval=yes set is destroyed or VehicleTypes,AircraftTypes with Naval=no set Falling into the water under any circumstances.
if its Weight= is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of DieSound=.
Should be set to a valid entry from SOUND.INI.

See Also

Weight

Organic

Underwater

Locomotor