LightningScatterDelay: Difference between revisions
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{{ | {{Flag | ||
The delay in frames between random lightning bolts from a Super Weapon with Type | |name=LightningScatterDelay | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{Categ|General}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
The delay in frames between random lightning bolts from a Super Weapon with {{f|Type|LightningStorm|link}}. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down. | |||
*It not only controls the interval, but also the number of clouds generated each time. | |||
**Of course, under [[Ares]], you can use the [[Lightning.ScatterDelay]] and [[Lightning.ScatterCount]] statements to define them separately. | |||
Latest revision as of 21:56, 31 March 2025
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| Flag: | LightningScatterDelay |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | General |
The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
- It not only controls the interval, but also the number of clouds generated each time.
- Of course, under Ares, you can use the Lightning.ScatterDelay and Lightning.ScatterCount statements to define them separately.





