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AIGenerals: Revision history

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31 March 2025

25 December 2020

  • curprev 12:5412:54, 25 December 2020 en>TAK02 7,793 bytes +375 There was a thread on PPM regarding the topic, by CCHyper. linked here. Please make it easier to read....

28 November 2009

3 June 2008

  • curprev 23:0323:03, 3 June 2008 90.217.240.1 talk 7,412 bytes −119 Removed the unknown general i added a while back, it turns out that the CLSID was for BallisticLocomotion, what only the CLSID is left in TS.

17 March 2008

  • curprev 09:4009:40, 17 March 2008 en>DCoder 7,531 bytes +298 Fixed typo, added warning
  • curprev 01:0801:08, 17 March 2008 en>Blade 7,233 bytes +209 Removed DeeZire template as it is nolonger just DeeZires work. Do we really want to keep the misleading tlb stuff in here?

16 March 2008

  • curprev 21:0321:03, 16 March 2008 en>CCHyper 7,024 bytes +332 Added another CLSID i found in the TS executable (offs: 006D0E98), aswell as a note adding that the games do not make use of the AIGenerals (at the bottom of the page).

19 February 2007

18 February 2007

5 May 2006