PhysicalSize
Appearance
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| Flag: | PhysicalSize |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | InfantryTypes |
Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2.





