Jump to content

DeployingAnim

From ModEnc²

In Rules(md).ini

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeployingAnim
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: TechnoTypes


Specifies the animation to use when this object deploys into another(Use with the IsSimpleDeployer=yes tag).
Animation speed affects the use of IsSimpleDeployer=yes tags.
That is VehicleTypes can use the IsSimpleDeployer=yes tag got it again (after first run) the animation has finished playing (Equivalent to DeployTime,UndeployDelay).

Nots

In Art(md).ini

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeployingAnim
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Shape filename without the .shp file extension)
Default: none
Applicable to: BuildingTypes


When this building produces a unit (any non-jumpjet vehicle in in RA2 and YR), this flag specifies the building shape that is rendered above the unit as it leaves through the building's front door. Typically, this represents all of the building's 'static' art that should appear above the unit, like the roof and the west/south side walls, while the door and any parts that should be rendered under the unit are transparent.

Applies only to Factory buildings with WeaponsFactory enabled.
Applies to BuildingTypes with the tag GapGenerator=yes,GapRadiusInCells=,SuperGapRadiusInCells=,ExtraPower.
Applies to BuildingTypes with the tag CanBeOccupied=yes.

Nots

Unlike the TechnoType statement in RULES(MD).INI, this BuildingType statement in ART(MD).INI actually only calls the Shape file rather than an entity of the Animation class.
Therefore, it naturally is hardcoded to use the AltPalette=yes palette always and ignore the MakeInfantry tag.

See Also

  • DoorAnim
  • UnderDoorAnim – Building shape rendered under the produced unit
  • RoofDeployingAnim – Building shape rendered above a jumpjet unit as it leaves through the top door (RA2 and YR only)
  • UnderRoofDoorAnim – Building shape rendered below a jumpjet unit as it leaves through the top door (RA2 and YR only)
  • BibShape – Building shape that is always rendered below units