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ActiveAnimTwoPoweredEffect

From ModEnc²
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Flag: ActiveAnimTwoPoweredEffect
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


If set to yes, the animation specified by ActiveAnimTwo should use a replacement rule similar to SuperAnimThreePoweredEffect, but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between SuperAnimThree and SuperLowPower.
But without this substitution effect, then this Flag has almost no difference in effect from ActiveAnimTwoPoweredLight, and either of them can achieve the corresponding effect.

See Also

SuperLowPower

SuperAnimThreePoweredEffect

ActiveAnimTwoPoweredLight