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IdleRate

From ModEnc²
Revision as of 11:19, 14 October 2017 by en>Crimsonum
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IdleRate
File(s): rules(md).ini.
Values: integer
Default: 0
Applicable to: TechnoTypes


Specifies the animation rate for idle/non-moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. A value of 0 disables idle animation playback. Can be specified for both SHP based and voxel based units.

The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.