Jump to content

IceSolidifyFrameTime

From ModEnc²
Revision as of 21:45, 31 March 2025 by MarkJFox (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IceSolidifyFrameTime
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




How many frames between which ice is cracked and when it gets solidified. This logic does not work in Red Alert 2 (although these keywords are parsed) as the Isometric Tile Types for the ice itself are not parsed from the theater INI files as they were in Tiberian Sun, although this could mean that these statements are used for other purposes (in the same way that DigSound= is).