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IceBreakingWeight

From ModEnc²
Revision as of 10:20, 7 September 2021 by en>Crimsonum (Un-Deezire'd.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IceBreakingWeight
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: General

Logic related to IceBreakingWeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Vehicles with a higher weight than this value will break through ice (cracked or not) when they move on it and sink and disappear.

Although the flag is parsed, this logic does not work in Red Alert 2 as the ice tile sets themselves are not parsed from the terrain control INI files as they were in Tiberian Sun.

Bugs/Side-Effects/Unexpected Limitations

Vehicles weighing more than this value will not only break through ice, but low bridge overlays as well (though only on snow maps)!