HunterSeekerDetonateProximity
Appearance
|
|
|
|
|
|
| Flag: | HunterSeekerDetonateProximity |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
The distance, in leptons, that a unit with HunterSeeker=yes set (which must also be defined with the GDIHunterSeeker= or NodHunterSeeker= statements) will detonate. This removes the need for the Hunter Seeker's weapon to have the Suicide=yes property. It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2.





