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Explodes

From ModEnc²
Revision as of 12:10, 16 July 2006 by en>DCoder (Rewrite)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Explodes
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


TS/FS

Is a special case. If set, Explodes=yes will cause the following effects:

  • In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is amount of 'bails' loaded * [[[:Template:TTL]]]Template:TTL , though that is unconfirmed).
  • Otherwise, it deals as much damage as defined by [[[:Template:TTL]]]Template:TTL=.

RA2/YR

If set, it will force the object to fire its DeathWeapon= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that DeathWeapon is undefined, it fires its Primary= weapon instead.