Experience.PromotePassengers
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| Flag: | Experience.PromotePassengers |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes |
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If an OpenTopped=yes or Gunner=yes unit is trainable and already elite, the passenger shooting will get the experience instead. If this is no the additional experience will be lost as the vehicle is elite already.





