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EngineerDamage

From ModEnc²
Revision as of 17:19, 18 August 2022 by en>Crimsonum (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|rules(md).ini}}, {{Categ|mplayer.ini}} |values={{values|percentage}} |default=0.0 |types={{Categ|General}}, {{Categ|Aftermath}} |ra=ye...")
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Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EngineerDamage
File(s): rules(md).ini, mplayer.ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.0
Applicable to: General, Aftermath


Specifies the amount of damage an Engineer does to a building. If a building's health is above EngineerCaptureLevel, an enemy Engineer entering it will remove this amount of health from the building, relative to the building's total health.

Note: Only applicable if the "Multi Engineers" game option is enabled.

Bugs/Side-Effects/Unexpected Limitations In vanilla TS to YR, this flag either does not work properly or is completely missing.

See Also