Jump to content

EnemyHouseThreatBonus

From ModEnc²
Revision as of 21:41, 31 March 2025 by MarkJFox (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EnemyHouseThreatBonus
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Coefficient applied to an objects threat rating when it is considering which object to engage. This is designed to ensure that enemy objects pose a higher threat than a friendly or allied object. The special case for units with Cyborg=yes set overrides this setting so it gets ignored when they are badly damaged and you have Berzerk=yes set, meaning that the damaged cyborg will consider friendly and allied units equally to enemy units when considering what to attack. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0).