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EMPulseCannon

From ModEnc²
Revision as of 17:27, 4 March 2007 by en>CnCVK
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Special Values: None
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.
Weapon of building with EMPulseCannon=yes set, must have valid Report value.