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DeaccelerationFactor

From ModEnc²
Revision as of 11:29, 20 May 2021 by en>TAK02 (Needs Accelerates=yes (default))
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeaccelerationFactor
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.

Example of Use:

DeaccelerationFactor=0.7 DeaccelerationFactor=0.8

Meaning that it will slow down to seventy percent before stopping in the first example and 80% in the second.


Editor's note:

Always double check Accelerates=no and/or Accelerates=false are not on the unit in question. You need the default or Accelerates=yes for this work.