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Crushing System

From ModEnc²
Revision as of 09:50, 27 November 2009 by en>EvilRenegade (Replacing Template:TTL with Template:F.)

This article describes how the crushing system works.

Whether object A can crush object B is determined by
several flags, detailed here
The sound to be played afterwards is determined by
CrushSound on object B
Whether object A should change its appearance while crushing is determined by
TiltsWhenCrushes on object A

Template:NeedTesting

In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
firing an unknown amount of damage and using an unknown warhead.