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ContentScan

From ModEnc²
Revision as of 01:07, 8 March 2009 by en>Nighthawk200 (Updating per DCoder's info.)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ContentScan
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Difficulty, IQ


Content Scanning is where computer-controlled units will consider the Template:TTL and Template:TTL values of units within transports, as well as that of the transport itself, when looking for threats. If content scanning is on, the passenger and transport Template:TTL and Template:TTL values are added together to give a total threat value, which the AI then uses. In all other cases, only the Template:TTL and Template:TTL of the transport are used.

In IQ settings

Controls what IQ level a house should have before its units will use content scanning.

In Difficulty Settings

Controls whether the computer can use content scanning at this difficulty.