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CloakingStages

From ModEnc²
Revision as of 20:52, 19 March 2021 by en>Crimsonum (Un-Deezire'd)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakingStages
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


When an object cloaks/decloaks (or, in case of submarine units in Red Alert 2, submerges/emerges), it turns invisible/visible in steps of increasing/decreasing translucency. This flag determines the number of those steps.

Higher number of stages means slower overall cloaking, adjusted further by CloakingSpeed for objects with inherent stealth ability.

See Also